how-to


5
May 10

How A Scene Is Like A Joke

I’m working on scenes right now. So I’m thinking about scenes as discrete units, like jokes. A mentor taught me this, and a showrunner he worked for taught it to him.

A good scene is pithy like a good joke. It takes leaps and accomplishes its mission in shorter than expected time and distance. It doesn’t explain itself, doesn’t tip its hand — it leaves its most important points unsaid, to the imagination, to be completed by the audience. Any time you let the audience step in to fill in the space you’ve supplied between Set-Up A and Punchline B, they’ll love you for it. Because you’ve let them become the heroes of the telling.

Whether you’re writing a joke or a scene — you wanna get in there as late as possible, get out early. But not too late, not too early. Finding those right moments to jump in and out of scenes (or jokes) is an art. A great scene will have a beginning, a middle and an end, turned like a little three-act play, as will a great joke (even a one-liner, if you look hard enough).

Think of the beginning of the scene (Act 1) as the set-up of the joke: Why does this person need something, here, right now? The set-up builds expectations.

Middle of the scene (Act 2): a reversal happens, a set-back. The twist in the joke. The moment we realize all is not right in joke-world.

End of the scene (Act 3): the character is thwarted or spun a new direction. Surprise! Punchline.

The punchline is the most important part of the joke. Your punchline lands your joke and lands your scene. Scenes finish with a twist, a turn, another obstacle for the character — they finish dramatically, and whatever you go out on is your punchline. The body of your scene was the setup, so you made it pithy and tight and turned it, then you killed with your punchline. Maybe it’s the hero’s final line as he blows out, maybe it’s what the hero does, maybe it’s what you reveal, maybe it’s an explosion. Whatever it is, it’s a punchline, something we lock onto, digest, understand what’s being turned or thwarted or revealed and then wonder what happens next.

Set ‘em up. Knock ‘em down. Always leave ‘em wanting more.

Because in both joke-telling and scene-writing, the business we’re really in is keeping them wondering what happens next.

My post on how to write jokes can be found here.


29
Apr 10

Ship It

Great news Internet –

I just finished the best job I’ve ever had, which means I’ll have plenty of time to blog and Tweet and get sucked down rabbit holes and stare at my own navel and you’ll be the happy beneficiary of all that.

One thing I’ve decided to do is blog more often — take more of a shoot from the hip approach, which is something I’ve already moved toward in my professional writing. And it’s working out for me.

Part of why I wasn’t blogging that often was the same reason I used to get stuck in the trap of doing multiple drafts, seeking notes — I’m a careful writer. I believe every word counts and should count for more than one thing at a time. I believe there should be a story being told beneath the surface of the story being told.  So my blog posts were carefully worked, considered, deliberate. I spent time on them because they were meaningful to me, important.

Fuck that.

As I’ve learned in my professional writing, time and care and deliberation don’t fortify your meaning. They threaten to overload it, make it ponderous. I’m trusting now that what’s on the tip of my tongue is safe and okay to share with everyone. I don’t have to think too hard about it. Because if it’s fresh and raw and true, it’s worth sharing.

So I’m going to start firing shit off more. It’ll still be important to me, just faster.

The following I copied from a series of direct messages I sent to a Twitter friend today. I think he’s very talented, and I was trying to encourage him. I think many of you regular readers are very talented, and I want to encourage you.   Here it is:

One thing I’ve learned after doing this a while is the key to all this is trying and failing, and doing that a bunch, and not spending too long on any one thing. Work fast, have an idea, put it out, “ship it” as Seth Godin says, get it out in the world, because it’s the getting seen by someone that will get you the job/contract/work, not the laboring over it, perfecting of it. I wasted years thinking that my talent as a writer would get me work. Now I know that talent and hard work is very little of it. It’s about getting access — which is not about who you know necessarily, but about how quickly you can have an idea and get it out in the world so hirers can see it and say — “you.”

It’s really that simple. Have an idea. Get it down in some form. Publish it, produce it, send it out. Get it out in the world. Fucking fast. Then do it again. That’s all you have to do to be successful as a storyteller, gain experience and get heard.

I love you all very much. I want to see you succeed.

x Julie


3
Mar 10

Write Back To Front

Start with your target.

Your target is the moment you build to — that big reveal, big stand-off, joke on the scene, revealing look, twist — whatever pushes us stumbling forward, searching our hearts for more. This is the last moment in the novel, last beat in the scene, last beat in the act.

Drive the arrow of your story through the target where you want it to land. Find that last beat — of the story, of the scene, of the act — start with where you’re going.

Unless you experiment with rhythm and timing by placing your big moments in the middle or the beginning, your biggest moments should go last. Your end beats stand as booster rockets pushing us forward, constantly building tension and emotion, propelling us all the way past THE END to continue the story in our minds and in our hearts.

Instead of loading up your arrow and launching it, hoping it will stay on course and land where you want it, target these end beats first. Then, pull back — what happened right before the arrow nailed the target? What happened right before that? Follow the line of the arrow back all the way from where it hit its target to where you loaded your bow. You’ll find the path between target and pulling the string a lot shorter than it might have been had you started with the quiver.

I’ve been writing back to front for a long time — both within scenes and over entire scripts and novels — but it didn’t occur to me to write a post about it until I read this post at Screenwriting Foxhole in which Michael Lee discusses how to structure a scene — from back to front. Ensuring the last beat is caused by the beat immediately preceding it, which is caused by the beat preceding it, and so on. Like a director organizing a shot list, ensuring that every beat has a shot and that these shots flow in a tight, inter-dependent chain like a spine through the back of the scene.

Begin where you want to go. You’ll get there fast.


20
Feb 10

Story Shorthand

I used to write slowly. As a novelist, I would meander, let myself go, simmer, get stopped up, go around in circles, find my way again and again. I still do that, I just do it very fast now.

If you’re on a deadline, but want to write a rich story fast, here’s a shorthand:

Every character gets an arc that hits at least three beats:

  • We meet them when they’re low — or don’t know yet they’re about to take a big fall.
  • They struggle with a new challenge.
  • They change as a result.

Show each of these beats in a scene or scenes consisting of:

  • a visual image
  • an emotion
  • a question in the mind of the audience — what comes next?

Weave these scenes together like a building conversation: each scene interviews the next, asking a more insistent question that’s only partially answered by the next, which answers a question with its own question in turn. Building in speed and intensity.

Every moment in your story is a great moment — if it’s not, lose it.

If you’re on a tight deadline, you can use this shorthand to develop a pretty tight story. Once you’ve got the story down, you can get profound.


5
Feb 10

How I Write: Motifs

I love motifs. If there’s some physical law where the number of motifs in your story threatens to reverse the chemical ratio of metaphor to action, I’m the person to test it.

A motif is a detail that repeats through a story to draw attention to an idea or theme. The motif can be a word, phrase, color, character, monster, sign, place, image, way of describing something, way of talking, alliteration, simile, character trait, situation, anything. The point is that it repeats. Once it repeats it becomes a trail of breadcrumbs we leave to help the reader or viewer find depth and meaning in our stories. When motifs cross and combine, they reflect and magnify each other, drawing a map that points the audience down paths of allusions, partly inherent in the story and partly supplied by the audience’s experience. This is the theme.

I’ll use my Iraq pilot LIONESS as an example to show how I use motifs. I decided to introduce a new motif in each act, like a recurring chord in a symphony, that, once introduced, would blend together in the end. Each act’s motif shapes the act, giving it a guiding metaphor to direct the action.

These are the ideas that take root in the imaginations of my characters in each act. They discuss them, they see evidence of them all around themselves, they see parallels to them in their environment, more importantly, they DON’T see parallels to them in their environment. These motifs show up in both subtle and un-subtle ways, as jokes, as images, as plot points, as looping topics of conversation.

Act 1:  Motif: Bloodshed.

Act 2: Motif: University of Texas Cheerleaders.

Act 3: Motif: Missing Humvee and Suicided Soldier.

Act 4: Motif: We Don’t Leave A Man Behind.

Act 5: Motif: Innards.

You don’t have to tell a serious story to use motifs — my sitcom pilot was standard network fare but also very motif-driven. You can bury them beneath the surface or not. What they give you is a deeper, more meaningful, more textural world.


14
Jan 10

Find A Way To Make It Acute

Last year I wrote a pilot about modern day pirates that was set in Haiti. I chose Haiti because it’s one of the poorest countries on Earth — both left behind and close to home. I felt it was real life Sci Fi. The sense of place was an important part of the piece. Now Haiti has been destroyed a thousand times more — before it was a silent catastrophe in our midst, now it will be a devastatingly loud one. While I was writing, I felt frustrated because all I wanted to do was talk about it. And no one wanted to hear it.

Now I’m writing a pilot about Iraq, and everything’s that wrong over there feels overwhelming to me. Horrifying suicide rates among active duty soldiers and veterans. Sickeningly high sexual assault rates for female soldiers, by fellow soldiers — as high as 30%. Unnecessary civilian deaths. Unnecessary soldier deaths. Outrageously corrupt war profiteering. No one over there seems to know what we’re doing over there. This is all going on — and no one cares. No one wants to hear about it, no one wants to listen. No one gives a fuck. We are members of a democratic society who have orchestrated this, and by not rising up and expressing our outrage and ending this, we are responsible. A tragedy occurs in our midst, and we are responsible.

No one cares because the Iraq story is not acute. Like the Haiti story, it was just happening. It was horrific and terrible and outrageous, but there was no moment that was more horrific and terrible and outrageous than the next. There was no acute focus to the story, no lens to help us understand how to feel about it.

With Haiti, those people had always been crushingly poor and betrayed by corrupt leaders, right? How is one day different from the next? Many people have difficulty feeling empathy for people they don’t relate to — or they don’t find a way to relate to people whose plights aren’t right in front of them. Suddenly there’s a horrible earthquake — something that any of us might experience any day — it taps into our fears about our own safety — we could lose our homes just like they did, we could be wandering the streets just like them – then as we wallow in the disaster porn because it stirs up all those feelings so many of us yearn to feel every day but don’t have access to — empathy, understanding, fear, grief — feelings that get buried by everyday life’s efficiency and competency and need to look emotionally stable — disaster porn allows us to access all those feelings — and once accessed, we get it. Wait a minute, they were fucked before this horrible earthquake. They’ve been fucked for a very long time. I just wasn’t thinking about it. It took this acute story, the flurry of excitement, the urgency and concentration of focus centered on the need to find people, find shelter, find medical aid, find water, the sheer drama of it all — that’s what it took for us to care.

If there were a terrible earthquake in Iraq, would people care about the war?

The other big story this week has been the Leno/Conan/NBC war, with virtually everyone I know declaring for “Team Conan.” Both Team Leno and Team Conan are teams that do not hire any women writers. How is it possible that with all this media coverage, no one discusses that fact? If Conan O’Brien released a carefully worded statement declaring his intention to never hire women writers, there would be a public outcry. No one would join “Team Conan” then. However, by not declaring his intention but instead just doing it, no one calls him out on it, no one gives a fuck. It’s the Haiti, Iraq problem: the story is outrageous but not acute. People shrug it off as just the way it is. There’s no urgency, no face on the story — no highly qualified woman who should have gotten a job on the show and was told “we don’t hire women” walking out of the studio with a brave face. No disaster porn to allow people to access their empathy.

The lesson here is this: if you have an important story you want to spread, find a way to make it acute. Give it a face and a focus and make it urgent. Shape it into disaster porn.


26
Dec 09

Find The Mystery

We watch for the mystery. All stories have a mystery. Sometimes we don’t notice because the mystery sucks.

  • Love stories — The mystery is who is going to love who in the end, and why? There should be genuine doubt about who is going to wind up together, and why, and how. If there isn’t, you’re writing porn. We should care about this mystery — this is the pleasure of love stories. See Jane Austen.
  • Dramas — The mystery here lies in who the characters really are versus who they say they are and who they think they are — see Mad Men — or in us making discoveries about the character’s world at the same time she does. The protagonist is in trouble — how is she going to get herself out of it?
  • Crime/Thrillers/Action/Sci Fi — These have mystery built in, or they should. How are we going to solve this big fucking problem? What’s really going on here? Good to have competing mysteries — say, the overarching mystery of the situation and the mysteries of characters’ identities and the mysteries of love stories. As for the overarching mystery, see my joke’s on them post — the joke is always on the main characters, and the mystery here is figuring out how to get them out from under the punchline.

Our mission as detectives is to solve the mystery — by finding out what happens next. If the story doesn’t compel us on this journey, doesn’t send us racing to the finish, we need to shave clutter and bulk up clues and foreshadow and raise the stakes so that nothing matters more than solving this big, interesting mess.


22
Dec 09

Third Thought Is Best Thought

This is what fancy pants comedy writers talk about in the writers rooms of famous shows: First Thought, Second Thought, Third Thought.

First thought is what everyone thinks of. It’s the joke that 20 people post on Twitter or Facebook. It’s “any relation? Ha ha” when they hear your name is Bush. It’s the first joke that springs to mind — what a lot of people might think is funny. Problem is, comedy relies on surprise. Once you’ve spent any time laughing at jokes, first thought jokes are no longer funny. Because they’re not surprising. They pop into everyone’s heads immediately because we’ve all heard them before. The first thought joke for the picture above would be — “I said medium rare.”

Second thought is what only a few people think of. You take the first thought and build on it — make it more outrageous, more extreme, more prosaic, more defined. Or go in a new direction. If first thought was kind of hacky (meaning obvious, direct, familiar, easy), change course for second thought and take a new angle on the subject. Go literary, go personal, go dirty, go big instead of small (or vice versa), go against the grain of the subject. Second thought is what only a few people think of, because they’re creative and original enough to see things abstracted at that next level. Second thought joke for the picture above would be — “It comes with its own special sauce.”

Third thought is what only you think of. Third thought is what happens when you take second thought and build on it even further, creating a whole new animal. Or you blow past first and second thought altogether and find a completely original, fresh take on the subject that only you, with your unique set of experiences and emotional make-up, could have seen. There’s a reason why so few people make it to third thought: it’s difficult to discipline yourself to always search for the fresher take, to hold out for the joke that only you could have thought of. And you’re not going to make it on every joke. But trying for third thought every time is what will shift your comedy writing to the next level. Third thought joke for the picture above would be — “Aunt Dot’s gonna put her money where her mouth is.”

For most good comics, third thought is automatic. They immediately see and discard all the first thought jokes, they may consider a few second thought jokes, then they land on the third thought joke that’s really them. That’s how they become known for having a unique voice — because everything they say is something just they would say.

Storytelling is comedy writing that isn’t necessarily trying to be funny. Using the tricks of comedy writing — like first thought, second thought, third thought — will sharpen your stories.


19
Dec 09

How I Write: Dreams

Had a dream where my back was turned and someone stole my couch, coffee table and computer.

Wrote in my journal: “I couldn’t believe they were able to take such big stuff so quickly.”

This line resonated with me. I’ve been working on a pilot about Iraq that’s affecting me deeply. I felt this line spoke to my experience writing this pilot and what I imagine to be soldiers’ experiences over there.

I decided to develop a scene where my female combat soldiers are outside the wire for the first time with their Marine comrades. The Marines leave them to guard the Humvee while they rip apart a house to find an insurgent. Iraqis create a diversion on the street, distracting the females just long enough for the Iraqis to steal something big — haven’t figured out what yet. A weapon, something significant. Maybe even the translator they were guarding.

When the Marines return to find they’ve lost something their first day on the job, the females are humiliated (though they shouldn’t be considering they were never trained for missions outside the wire). The main character says some version of that line from my journal later to her girls — “I couldn’t believe they were able to take such big stuff so quickly.” In the end, this line might be too on the nose, and it’s certainly awkward as written in my journal, but for now it stands as an emotional placeholder — a way to go deep.

The scene rings early on in the script as a warning bell for what they’re going to lose on the inside.


18
Dec 09

How Porn Teaches You How To Tell A Story

“Make the screwing scene advance the story,” the producer said. “Wherever the story stands when the actors start banging each other, I want it to have moved to the next level by the time they finish.”

In other words, he said, if it’s a private eye and his gorgeous client, by the time they finish, their relationship has to have advanced—she confesses something, he reveals some secret, whatever. The story has “turned” and mounted to a higher level.

This was the porn producer’s first instruction to young Stephen Pressfield, who would go on to write “The War of Art ” — a must-read primer on how to overcome your blocks — as well as “The Legend of Bagger Vance” and many other fine things. The other instruction was:

“Never write me a sex scene where nothing happens but the sex. Always have something else going on at the same time.”

Example: “The wife is getting it on in the bedroom with the horny carpenter. Now the husband comes home unannounced. He enters the front door. The husband doesn’t know the wife and the carpenter are in the bedroom. They don’t know the husband has just come in the front door. Now we’ve got something! We can cut back and forth and milk the suspense. It’s not just two people screwing, see? And when the husband discovers what his old lady’s up to, we’ve advanced the story!”

“Sex scene” can mean “action scene” or “emotional outpouring” or “exposition dump.” Whatever the thrust of the scene, give it a layer of tension and suspense and depth by adding another complication, ideally one that contrasts the tone and tells us something new about a different side of the story.

Pressfield went into the meeting prepared to condescend to this man who was about to give him a job. Instead, he received insightful storytelling advice that he went on to use in every piece he ever wrote.

Read more at Pressfield’s blog here.

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